Digital Citizenship is a key part of any modern classroom. Teaching our students about internet safety is important. As they grow they need to learn how to evaluate and deal with the various situations that they may find themselves in online.
NS Technology Integration Outcomes
SEHI 6.2(relates to 3.2) demonstrate respect for the privacy and intellectual property of others, maintain their personal privacy and safety
SEHI 6.5(relates to 3.3) identify and use the social conventions of online communication during Internet communication
SEHI 6.8(relates to 3.6) follow the Public School Program Network Access and Use Policy
CT 6.4(relates to 3.3) identify and give specific examples of how form, standards, conventions, and methods of information transmission affect students their age
NS Technology Integration Outcomes
SEHI 6.2(relates to 3.2) demonstrate respect for the privacy and intellectual property of others, maintain their personal privacy and safety
SEHI 6.5(relates to 3.3) identify and use the social conventions of online communication during Internet communication
SEHI 6.8(relates to 3.6) follow the Public School Program Network Access and Use Policy
CT 6.4(relates to 3.3) identify and give specific examples of how form, standards, conventions, and methods of information transmission affect students their age
Password Plunder

This game is available online or from the app stores for free from NSTeens.org. It uses an Angry Birds-like game interface to make students familiar with the components of a good password.
The hero must use a hook and line to grab the password components and assemble a safe "password wall" before the vikings attack the village.
**This is part of a larger website called NetSmartz.org. The site is divided into age groups and contains lots of up-to-date, multimedia resources for teaching digital citizenship skills.
The hero must use a hook and line to grab the password components and assemble a safe "password wall" before the vikings attack the village.
**This is part of a larger website called NetSmartz.org. The site is divided into age groups and contains lots of up-to-date, multimedia resources for teaching digital citizenship skills.
Stop that post

This game is available online for free from NSTeens.org. It uses a Mario-like game interface to make students familiar with some of the dangers of social networks.
The hero must run and jump to save friends and family from the consequences of sharing too much personal information online.
**This is part of a larger website called NetSmartz.org. The site is divided into age groups and contains lots of up-to-date, multimedia resources for teaching digital citizenship skills.
The hero must run and jump to save friends and family from the consequences of sharing too much personal information online.
**This is part of a larger website called NetSmartz.org. The site is divided into age groups and contains lots of up-to-date, multimedia resources for teaching digital citizenship skills.
Stop that Post again

This game is available online and in app stores for free from NSTeens.org. It uses a Mario-like game interface to make students familiar with some of the dangers of social networks.
The hero must run and jump to save friends and family from the consequences of sharing too much personal information online.
**This is part of a larger website called NetSmartz.org. The site is divided into age groups and contains lots of up-to-date, multimedia resources for teaching digital citizenship skills.
The hero must run and jump to save friends and family from the consequences of sharing too much personal information online.
**This is part of a larger website called NetSmartz.org. The site is divided into age groups and contains lots of up-to-date, multimedia resources for teaching digital citizenship skills.
CLass craft

This is a web-based classroom management platform that is designed around the mechanics of a MMOG (massively multi-player online game).
Each student creates an avatar within the game environment. The teacher creates XP (experience points) to award to students when the complete tasks, AP (action points) used by students as positive reinforcement and HP (hit points) to penalize inappropriate behaviours.
Each student creates an avatar within the game environment. The teacher creates XP (experience points) to award to students when the complete tasks, AP (action points) used by students as positive reinforcement and HP (hit points) to penalize inappropriate behaviours.